Select a race and set up the game as normal, collecting all of the components listed on page 3, except without the voting tiles or the "Income" action card used in a two-player game. All added effects and conditions of the attack action are applied to the target, as well, except for effects that would result in additional targets outside of the original added target (e.g., area attacks). Normal monsters should be placed on the map with their corresponding standees in white bases, and elite monsters should be placed in gold bases. Very Hard:Valrath, Inox In a solo game, the player controls all eight resources, so selecting resources is not necessary, but the rest of the game setup should be performed… It takes a figure two normal movement points to enter a hex with difficult terrain. If there are no available hexes, the summon ability cannot be used. Experience is tracked on the right side of a player's tracking dial by rotating the wheel to the appropriate number c. Whenever any damage is dealt to a character, the player has two options: Suffer the damage and move his or her hit point total on the tracking wheel down the appropriate number, or…. If you’re a fan of Gloomhaven then you’ve definitely heard about the sequel that’s coming down the road called Frosthaven. Choose one card to lose from his or her hand or two cards to lose from his or her discard pile to negate the damage (any additional effects of the attack are still applied). Summoned monsters never act on the round they are summoned, nor do they drop money tokens when killed. However, if an item affects an attack (e.g. If a figure is disarmed, it cannot perform any attack abilities on its turn. This allows figures to completely ignore any figures and terrain tiles during any part of their movement, including the last hex, except that they still must end their movement in an unoccupied hex (no figures present). Example: Even though the Tinkerer a is closer, Monster 1 will focus on the Brute b with its melee attack because it considers traps to be obstacles. Also note that each target constitutes a separate attack (drawing its own attack modifier card), but all attacks together make up a single attack action. These effects (except experience gains) are optional and can be skipped. If it could melee attack three or more targets, it would move 3 hexes d to be adjacent to all three characters. Having the monster stats display right above the standees in the board is a game changer. Explanations for more complicated abilities can be found in the Scenario Book. Resting is the main way players can return discarded cards back into their hand of available cards. The specific map tiles needed for each scenario are also given o. Follow us on: 1. Like persistent abilities, an item with multiple use circles must be used when the situation applies. Move X (Jump) allows the character to ignore all figures and terrain effects during their movement. Facebook. Some scenarios may require players to keep track of what round it is. Up to X points of the target's Shield are ignored for the attack. There are no rules for a single character. Some actions also have an experience value attached to them, denoted by . This symbol applies to the card no matter how the card was lost or consumed. The leading card designation used to determine initiative is no longer significant. If it had a single-target melee attack, it would move 1 hex b to be adjacent to the Brute and attack. Short rest: During the cleanup step of a round, a player can perform a short rest. When setting up a new scenario, the first step is to look in the scenario book to set up the map tiles and prepare all the monster types you will be fighting. A monster will focus on the enemy figure it can perform its current attack against using the least amount of movement. In these cases, the area of effect for the ability is shown on the ability card. Starting a turn on or exiting these hexes does not cause additional damage. Elemental infusions can be used to augment the effects of certain abilities. Any damage dealt is calculated from its base attack value (found on its monster statistic card) modified by X (either positive or negative). Once everything is placed in the new room, any present monster types without an action card should have one drawn for them now. The name, reference number, and grid location of any new scenario locations j unlocked by completing the scenario within a campaign. At the end of its next turn, the disarm token is removed. Once all figures have taken a turn, the round ends and some cleanup steps may be necessary: If a standard "2x" or "Null" attack modifier card was drawn from a specific modifier deck during the round, shuffle all the discards of that deck back into its draw deck. The Solo Meeple. Lastly, bosses are immune to certain negative conditions. Note that some racial actions will make the game easier than others: 1. Note also that as long as an attack does not specify range, it is considered melee, such that it is possible to attack a non-adjacent target with a melee attack if hex configuration allows. Playing the game becomes faster, as does setup and tear down. These money tokens are lost and are not dropped again when the looting monster is killed. Also place two fleeting influence below the middle building card h in the proposal offer and place two lasting influence below the right building card i. Gloomhaven: Jaws of the Lion. A scenario's level can be set to any number from 0 to 7, but cannot be changed once the scenario begins. One of the best examples are the Solo Scenarios for all 17 characters which he created – they can be found in that BGG thread, or directly on Google Drive.. You must be at least at prosperity 3 and have 2 retired characters to unlock them. The order of placing the insert trays in the box is important to maintain a tight fit for protecting components and to allow vertical storage. Get the improved version of Gloomhaven, a cooperative card-driven game of combat in an expansive campaign. If the rules ever make any monster action ambiguous because there are multiple viable hexes to which the monster could move, multiple equally viable targets to heal or attack, or multiple hexes a monster could push or pull a character into, the players must decide which option the monster will take. You can play at +0 (Easy Solo) by picking Normal, at +1 (Normal Solo) by picking Hard and at +2 (Hard Solo) by picking Insane. When that action is taken, the character gains the number of experience specified. If a standard action card is played face up, it is discarded as normal. Some figures may also have the "Flying" special trait. This is represented by moving the corresponding element's token to the "Strong" column of the elemental infusion table at the end of the turn in which the ability was used. If there are any elemental infusion tokens in the Strong column, move them to the Waning column. If part of a trap's effect is listed as "damage", the trap will inflict 2+L damage on the affected figure, where L is the scenario level. The Frosthaven Starting 6 Classes have been revealed! 1 Rule Book 2. Character and monster turns: Starting with the lowest initiative, players and monsters will act out their turns, performing the actions on their cards, possibly modified by character item cards. STOP reading until those two requirements … At the end of every round, however, all elemental infusions will wane, moving one step to the left in the table, from "Strong" to "Waning" or from "Waning" to "Inert". Another reason for Gloomhaven: Jaws of the Lion existing is the fact that Gloomhaven wouldn’t fit on Target shelves. Door art varies by environment type, but they all function exactly the same. If a Heal ability is used on a poisoned figure, the poison token is removed, and the Heal has no other effect. When the ability has been used once for each space on the card, remove the card from play by placing it in the lost pile. The target is forced to move X hexes in a direction specified by the attacker, but each hex moved must place the target closer to the attacker than it was previously. Welcome to the solo scenario book! It can move up to a number of hexes equal to its base move value (found on its monster statistic card) modified by X (either positive or negative). This allows that player to immediately shuffle his or her discard pile and randomly place one of the cards in the lost pile, then return the rest of the discarded cards to his or her hand. If there is a tie between two monster types, the players decide which goes first. If an item design is listed, find all copies of that item and add them to the city's available supply. It finds the shortest possible path to get in range and line-of-sight to use its attack, and the figure that can be attacked at the end of that path is the focus. In addition, at the same time, place a neutral claim token on all prestige building tiles that still need resources delivered. A room may contain more than one map tile if those tiles are connected by other overlay tiles.eval(ez_write_tag([[300,250],'ultraboardgames_com-leader-1','ezslot_14',118,'0','0'])); Indications used to populate the scenario map p based on the monster key q. The game is meant to be played as part of a campaign, where a group of players will use the accompanying Scenario Book to string together a series of adventures, unlocking new content for the game as they progress. Conditions are applied regardless of whether the corresponding attack does damage. The Scenario Book will then specify what monsters, money tokens, and special overlay tiles should be placed in the revealed room, based on the number of characters (including exhausted characters). If this happens, place only the standees that are available, starting with the monsters closest to the revealing character. These scenarios are locked until the town has achieved prosperity level 3 and two characters have retired. Flying and Jump movements are unaffected by traps. Treasure tiles can be looted by a player for a variety of effects. It is a string of unique dungeon scenarios connected via a choose-your-own-adventure story. Example: / indicates which type of monster is placed on this hex, and in this case no monster is placed in for two characters, a normal monster is placed for three characters, and an elite monster is placed for four characters. Each scenario map is broken up into separate rooms by door overlay tiles. Example: If a party contains a Level 6 character, two Level 4 characters, and a Level 3 character, the average would be 4.25; divided by 2 and rounded up is 3, so a normal scenario difficulty level would be 3. If any prestige building does not have all of its resources delivered, the game is lost. 9 Random Scenario Cards 10 Scenario Aid Tokens 14. As soon as the action of a card is completed, it is immediately placed in the appropriate area (discard pile, lost pile, or active area) before anything else happens. In the multiplayer game everyone has a deck of cards that detail the moves or powers that the PCs can perform on their turn. Only if the Brute were not there and the only enemy the monster could focus on was the Tinkerer would it do so and cross the traps to get to him. Long rest: A long rest is declared during the card selection step of a round and constitutes the player's entire turn for the round. When first starting the game, a player's hand should only consist of the set of Level 1 ability cards for the character's class. Finally, the Bandit Guard has a shield value of 1, so the attack value is reduced to 8 and the bandit suffers 8 damage. Too many rules, too much setup, just too much everything all at once. In Gloomhaven, there are Character Ability Cards, Item Cards, Monster Statistic Cards, Monster Ability Cards, Battle Goal Cards, Attack Modifier Cards. This is denoted by the @recover.png" width="30"> symbol. Each money token looted is worth an amount of gold based on the scenario level. She then plays an attack modifier card to reveal a "-1", so the attack is reduced to 9. If players desire an "Easy" experience, they can reduce the recommended scenario level by 1. An ally can be within the affected area of an attack, but they will not be targeted by it. If a figure is cursed, it must shuffle a curse card into its remaining attack modifier deck. Example: Monster 1 can perform a "Move 3" ability. Summoned figures never take a turn in the round they are summoned. When a monster type takes an action, each monster of that type will perform the actions listed on their played ability card, starting with elites and then normal monsters in ascending standee order. As soon as all other cards in hand have been played, the "Call to Vote" card is played. Attack effects are applied regardless of whether the corresponding attack does damage. Figures (characters and monsters) can move through allies, but cannot move through enemies or obstacles. In addition, each player not taking a long rest reveals his or her selected cards for the round, placing their leading card on top so that its initiative value is visible. The target can be pushed through its allies, but not its enemies. Repeat these steps for each individual enemy targeted by the attack: An attacker's attack modifiers are applied first. Success or failure, players tally the experience their individual characters earned during the scenario and tally the money tokens their characters looted during the scenario and convert them into gold. Some character actions can also apply these effects without an attack, and in such cases the target of the effect is written on the ability card. Gloomhaven is the number 1 tactical board game out there. These reference numbers apply to both city and road event decks. Traps and other terrain effects of hexes must be resolved when a figure enters them with normal movement. A player has two options when resting: a short rest or a long rest. Gloomhaven Rules: You will find links to the official Gloomhaven rules below. In this document, you will find a solo scenario for each of the 17 classes in Gloomhaven—a scenario that can be played using that class and that class only. When forced to choose, a monster will prioritize losing Disadvantage on its focused enemy over maximizing its attack on secondary targets. In both cases, the rest action can only be taken if a player has two or more cards in his or her discard pile, and a rest action always results in losing one of the discarded cards. In addition to specific loot abilities, a character must also loot any money tokens or treasure tiles present in the hex he or she occupies at the end of the character's turn. All bosses have their own stat card but act using a universal "Boss" ability card deck a. However, if an adviser action card is played face up, it is removed the game. Also note that because the bonuses are applied per target, it is possible for the same attack action to ultimately deal different damage to each enemy it targets. Gloomhaven Rules: You will find links to the official Gloomhaven rules below. A character mat for each player d and the corresponding hand of ability cards for that character's class e, health and experience trackers f, character tokens g, a facedown battle goal card h, and any equipped item cards i.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-3','ezslot_7',113,'0','0'])); All monster statistic cards j, with their corresponding standees, and monster ability cards k set to one side in individual shuffled decks. For Gloomhaven the single player rules outline a few specific changes for solo play, that really just line up with increasing the scenario difficulty. Also note that two hexes separated by a wall line are not considered adjacent, and range cannot be counted through walls. When a Call to Vote occurs, any remaining neutral claim tokens must be removed by paying the influence cost under the right card in the proposal offer for each one. Currently, the game only offers a solo adventure mode - where you run around an overland map and fight monsters at locations while you level up your characters, and take on several bosses along the way. Monsters without the Flying trait consider negative hexes (traps or hazardous terrain) to be obstacles when determining focus and movement unless movement through one of these hexes is the only way they can focus on a target. They are not controlled by a separate player. All added effects should be considered to have a positive but undefined numerical value. During any part of a character's movement, if they enter a tile with a closed door, flip the door tile to the opened side and immediately reveal the adjacent room on the other side of the door. Persistent bonuses can be identified by the symbol displayed on the card. These scenarios are locked until the town has achieved … Rule Book_3p V2.pdf. Players should also go through their attack modifier deck and remove any bless cards, curse cards, and any other negative cards added through scenario and item effects. "Goal" tiles are reset every time a scenario is played. A set of scenarios specifically designed for strategic solo play - scenarios that would highlight the strengths and weaknesses of each class and force players to really get under the hood and learn to Monster standees each have a number to determine the order in which they act during the turn. Once a character class has been chosen, the player takes the corresponding character mat, character tokens, and that character's starting hand of Level 1 ability cards from the larger tuck box containing the character's symbol, as well as the miniature contained in the smaller character tuck box. To begin, you’ll choose one of 6 available character classes (or two, if you’re playing solo): Summons are not controlled by the summoning player, but instead obey automated monster rules, permanently following the ability card "Move+0, Attack+0" (see Monster Turn on pp. When a monster is brought to zero or fewer hit points by an attack or any source of damage, that monster immediately dies and is removed from the board. Piles of damage tokens n, money tokens o, and condition tokens p.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-4','ezslot_8',129,'0','0'])); The elemental infusion table q with all six elements set in the "Inert" column. Any instance of applying the effects of an item card to a situation is considered a use. #1 – Don’t try to classify your character before playing. Whenever a trap is placed on the board, tokens for the damage and effects the trap applies should be placed on top of the trap tile for easy reference.
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